Apps and Applications
- Application of new technologies
- Mashups
- Open source development and application
Collaborations across cultural institutions
- Archives
- Exhibitions
- Galleries
- Libraries
- Museums
Digital inclusion
- Accessibility
- Media literacy
- Using IT to engage with your communities
Digital / electronic publishing / eBooks
- Archiving / preservation of electronic resources
- Digital collections, archives and repositories
- Digitisation and managing digital objects
- Licensing
- Open archives
- Rights management, intellectual property and copyright
Discovery layers
- Federated searching
- The future of the ILMS / the future of the management system for libraries, galleries, archives, museums
- The future of the library portal
- Portals, personalisation and intranets
Internet of things
- Augmented realities
- Everything’s been tagged?
- Gadgets / Widgets / Gizmos
- Geographic information systems
- Geolocation
- Location-based services
- RFID
- The sensory space
Knowledge management
- Cloud computing
- Crosswalks
- Data management
- Harvesting client content
- Information ethics
- Knowledge sharing
- Metadata harvesting and management
- Visualisation of data (topic maps)
Mobile technologies
- Mobile devices
- Mobile Services
- Portable
- Wireless technologies
Recruitment and training for technology and the future
- Performance measures and statistical data
- PD competencies
- Sustainability in the virtual environment
- Sustainable libraries in the virtual environment
Semantic Web
- Library 3.0
- Linked data
- Mark-up languages and XML
- Ontology and semantic technologies
- Open data
- Subject-centred computing
Social connections
- Crowd computing
- Gaming
- Life streams
- Privacy and information ethics
- Social networking and peer-based production systems
- Tagging, folksonomies, social bookmarking
User environment
- Architectural
- Information / learning commons and library design
- Managing the balance between internal and external users
- Multi-lingual systems
- Physical spaces
- Remote access
- Teaching and learning environments / spaces
- User authentication, registration and privacy issues
- User behaviour and changing expectations
- Virtual communities
- Virtual reference